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On the Turkic Dialects 24 His two additional books represent Turkic phonological features not found in Arabic: 7.

Atalay, Divanti Lugat-it-turk 1pkzbasimz Ankara, Structure of the Diwan," Ural-Altaische Jahrbticher 48 15 All of these entries were arranged according to the Rhyme Arrangement.

In general, each book contained entries with the phono logical characteristics of its own and subsequent books but not of preced ing books, which would already have included those words.

However, this procedure was impossible to carry out thoroughly, and hence there are numerous overlappings in the books.

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This leads to a certain amount of artificial classification of words. Leipzig and London, , 3: KELLY the normal linguistic education of his era. There is probably no definitive answer to this question, but some conjectures can be made. A second factor may have been a feeling of inferiority felt by non-Arabs that led to wholesale borrowing from Arabic models. The one mentioned above was that he could bring together all items having the same gram matical suffix; this allowed him to insert his own grammatical digressions.

Another may have been the existence of a ready-made linguistic method ology, into which Turkic could be fitted with only some adjustment. Edward G. Browne, A Literary History of Persia, 4 vols. Cambridge, , 2: The new autocrat, Catherine II, began a comprehensive assault on the constitu tional arrangement that had allowed the Hetmanate to retain its autono my for over a century, including its own army, administration, system of taxation, and judicial bodies. In responseto this imperial challenge, civicminded Ukrainians considered the best way to buttress Ukrainian autonomy.

Perhaps the most original voice in the discussion was that of Hryhorii Poletyka, a wealthy nobleman who advocated a gentry democ racy. His proposal was certainly unusual, for the Hetmanate was ruled ultimately by an autocrat who could disregard totally any decisions made by a group of nobles. Even more bizarre was the fact that Poletyka, for a brief time, emerged as the unquestioned leader in the struggle to preserve Ukrainian autonomy.

To understand the confluence of circumstances that brought Hryhorii Poletyka to the forefront of Ukrainian civic life it is necessary to examine the turbulent events of the 1 s. Al though of relatively recent origin, this aristocracy assumed the socio economic role of the szlachta of the Polish-Lithuanian period and, to a much lesser extent, adopted its political outlook. KOHUT entrusted with the duty of protecting its "rights and liberties.

It was composed of representatives of the szlachta and Cossack officials from all districts of the Hetmanate.

In a petition to Catherine II, the Hlukhiv council reasserted that the Ukrainian Het manate was a land separate from Russia, having its own borders, its own head-of-state the hetman, its own government, and its own economic policy.

It was connected to the Russian Empire in a special way, through a common monarch, the Russian tsar. But even this "submission" was based on treaties periodically renewed between the Ukrainian hetman and the Russian tsar. His political enemies had fallen into disfavor and his allies had emerged victorious. But the hetman badly miscalculated his position. Be cause of the strong Cossack tradition for an elected hetmancy, opposition developed within the Hetmanate.

Setting aside the question to what extent Catherine was an "enlightened" monarch, it can be stated that she believed in a wellregulated or policed state. Since the prin ciples of government were based on reason or on universal precepts, Catherine believed that the same laws and institutions should serve her subjects equally well whether they lived in Moscow, Siberia, or the Het manate.

National differences, although recognized, were considered in significant. To Catherine, these were antediluvian relics that only served to block rational development. Petersburg, forced him to resign, and abolished the office of hetman. In , she appointed a Russian governor-general, Petr Rumiantsev, to administer the Hetman ate through a Little Russian College composed of four Russians and four Ukrainians.

Thirty-six nobles of the Nizhyn regiment were sentenced to death for refusing to retract their demand for the election of a new hetman. Although the harsh sentences were eventually commuted, they show that Governor-General Rumiantsev believed harsh measures were needed to quell the opposition he faced in the initial period of his administration. The nakaz declared that the fundamental problem with the Hetmanate was that its laws and customs, stemming from Polish times, were unsuitable for an autocratic state.

Changed conditions necessitated reforms in its administration, social organization, economics, and education.

The Little Russian Col lege therefore proposed a comprehensive series of reforms which, if implemented, would have seriously weakened the remaining institutions of the Hetmanate and the traditional Ukrainian "rights and liberties.

This mobilized the proponents of continued Ukrainian autono my to refute the charges made therein. It was during this stormy period when delegates to the Commission were being elected and when petitions were being written that Hryhorii Poletyka first took part in Ukrainian public affairs.

His first sojourn on that scene was indirect, taking place at the meeting of the nobility of the Lubny regiment. In order to circumvent harassment from the local government, the Lubny nobles - - For the nakazy of all the participants from the Hetmanate in the Legislative Com mission, see Kohut, "Abolition of Ukrainian Autonomy," pp. Petersburg Academy of Sciences.

He secured a position as translator from Latin and German at the Academy of Sciences and at the Holy Synod, received the title of college assessor kollezhskii assesor in , and was named court councillor nadvornyi sovetnik after retire ment in Poletyka published his first scholarly works Russian translations of Aristotle and an article on the origins of Russian educa tion in The latter brought him into conflict with Lomonosov and probably contributed to his decision to retire.

Poletyka returned to state service in as the chief inspector of the Naval Cadet School. His only connections to the Hetmanate were the estates he held there and the fact that he considered himself a member of the Little Russian szlachta.

For biographical information on H.


Poletyka, see V. Modza levskii, Malorossiiskii rodoslovnik. Miloradovich, Rodoslovnaia kniga chernigovskogo dvorianstva, 6 pts. Petersburg, , 2, pt. They [the Ukrainian elite] did much boasting that they voted as the Livonians at the reading of the nakaz, who seemingly were the only ones with the same intentions as they, to maintain their rights and freedoms, and they [Ukrainians] expect from them [the Livonians] mutual co-operation.

The conse quence of this will justify my report about him made to Your Imperial Majesty, and will reveal those who are supporting him in this. Ohloblyn, Opanas Lobysevych, Munich, , p.

All five were published in full by Maksimovich, Vybory, pp. Without explanation, on 7 June , he turned over his post as deputy to Pavlo Rymsha. Most likely it became apparent to him that the authorities looked with disfavor and alarm at any suggestion of electing a hetman. Finally, his private inquiries probably convinced him of the hopelessness of the situation. Hence he resigned his post and left the Legislative Assembly.

He enumerated ten benefits to Russia which resulted from this union. In return for such benefits, the tsar always guar anteed Little Russian rights and privileges. Now the nakaz of the Little Russian College was attempting "to introduce into Little Russia such es tablishments as are in complete opposition to its rights and freedoms, and in this manner violate the sanctity of treaties.

He did admit that imperfect laws existed and that some abuses, especially by hetmans, might have occurred, but he con tended that all reforms should emanate from the Little Russian people, not from the supervisory college.

Smirdin, ed. Petersburg, , 3: Longinov, ed. Why introduce some foreign model for Ukrainian cities when they could be revitalized by reinstating Magdeburg law and town autonomy? This would also achieve the separation of military and civilian offices. And why replace Cossack officers with regular army officers when all that was necessary was to select worthy Cossack officers who have military experience?

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Thus, Poletyka adamantly opposed the introduction of Russian imperial practices into the Hetmanate. A strong defender of historical legitimacy, he advocated only such changes as could be justified by former native traditions a position systematically presented in all his speeches and writings at meetings of the assembly.

Did the article pertain to the empire as a whole or only to the core area? Would all the foreign nobles in Russia be excluded from noble rights?

When debate over the article began, on 21 August , most nobles merely wished to expand it to include foreigners, special groups, and the nobility of other nationalities. The nobles of the Hetmanate, however, were even willing to have the "Project of the Nobility" restricted to Russia proper, as long as it also confirmed "forever" the rights of Little Russia.

Speaking on 21 August , Poletyka first presented a thorough critique of the project as a whole and then focused on Ukrainian autonomy in particular.

According to Poletyka, if the project did not pertain to the Hetmanate, then it need only confirm traditional Ukrainian autonomy. The Smolensk nobility also claimed the special rights guaranteed to them upon incorporation into the Musco vite state, and asked for their retention. For the next three sessions held 4, 8, and 9 September the nobility from Livonia, Estland, and - - - Finland Karelia detailed their cases. Then, on 9 September, after five sessions devoted almost exclusively to the status of the nobility in autono mous regions, General Bibikov, marshal of the assembly, read a single terse statement.

It said that the deputies from Livonia, Estland, Finland Karelia, Little Russia, and Smolensk went beyond their competence in requesting a confirmation of autonomous rights rather than a formula tion of the general project for the dvorianstvo.

Published in Nakazy Malorossiiskim deputatam g. KOHUT deputies "could not enter into any discussion dealing with government, and even less on matters dependent solely on the authority of the mon arch. Their petition from "nobles, Cossacks, and townsmen" was apparently composed by Poletyka. At that time, according to Poletyka, regular diets of the szlachta acted as legislative bodies, consult ing on important matters with other estates, while courts of the nobility and town magistrates adjudicated civilian cases.

Most of these functions were later taken over by the hetman and the Cossack administration. Poletyka believed that all the misfortunes of the Hetmanate arose from this usurpation of power by the military realm or the Cossack adminis tration. On the contrary, he advocated the recognition of Cossack officers as the Ukrainian szlachta and the preservation of the traditional rights of rank-and-file Cossacks. Instead of any new legislation or the introduction of Russian imperial laws, Poletyka espoused the faithful execution of ancient rights.

His only concession to autocracy was that legislation enacted at the radas orsejms of the nobility be forwarded to the Russian tsar for final approval. The gentry republicanism he advocated had certain features attractive to the Ukrain ian elite.

Yet the same council had also shown a strong attachment to the traditional Cossack system of administration, with some nobles even ad vocating a hereditary hetmancy.

On some points Ukrainian autonomy and the recognition of the Ukrainian szlachta they agreed. On others - - "Vozrazhenie deputata Grigoriia Poletiki," p. KOHUT the authority of the hetman and the need for the traditional Cossack administration they conflicted.

The primary reason for their unified support was that Catherine had eliminated, de facto, all viable alternatives. Moreover, it included two ele ments which Catherine seemed to favor.

This gave Poletyka the role of chief spokesman for Ukrainian rights. It was when these proposals had failed but the times still offered some hope that Hryhorii Poletyka cham pioned a gentry democracy as a form of government which could save the Ukrainian Hetmanate.

Homer was blind and, since Western literature conventionally begins with the Iliad and the Odyssey, his image colored subsequent conceptions of the epic poet. Not only was Homer himself blind, but Demodokos, the bard he depicted so lovingly in the Odyssey, was blind, as well.

In Paradise Lost he explicitly compared himself to Homer, saying that he and the bard of Ancient Greece are equal in Fate and renown. An essential part of this transformation, of course, was that Archangel Michael blind thefuture "seer. Oral poets are perhaps even more consistently associated with blindness.

Paradise Lost 3. Aleksandr Sergeevi Puikin, "Prorok" The legend itself, however, seems to stem from something much more fundamental than the model he established. For one thing, it is prevalent in areas, such as Turkey, where Homer was unlikely to serve as prototype.

The Turkish minstrel Aik Veysel, for instance, achieved fame far beyond that of his equally, if not more, talented contemporaries because his blindness made him appear to be a more "proper" bard. Minstrels who were not blind, like Behcet Mahir, claimed temporary loss of sight in connection with a dream of inspiration that initiated them into their profession.

As Behcet tells in his autobiography, he had a dream in which three dervishes offered him a saz and called upon him to become a singer. When he refused, they vanished, only to visit his dreams twice more.

Upon his third refusal, they cursed him with blindness, from which he suffered for three years until he finally accepted his destiny as minstrel. After all, familiarity with Greek classics is not likely among the social strata to which most Yugoslav minstrels belong. A very important reason for the blind bard legend is a theory of com pensation, such as the one articulated by Alfred Adler.

Thus someone deprived of one of his senses will develop acute sensitivity in the others, or a physically weak individual will develop extraordinary mental skills. Blind poets were believed to be better able to develop the faculty for memory, having been deprived of one of their senses.

Ansbacher and Rowena R. Ansbacher New York, , pp. One would expect, then, the legendary or idealized account of a profession to embody precisely this primary relationship, rather than something conflated or transformed, as in the legend of the blind bard. If one looks to actual minstrels for an explanation for this transformed or secondary association, the answer proves elusive.

Min strels have not been studied extensively. Hacking, along with stealth, is one of the 2 main ways to gain experience in the game. And the more experience you get, the more upgrades you can get. Hacking also is beneficial in getting bonus items, and bonus credits. I will give you a quick run-down on hacking and how to do it.

Its up to you to practice, practice, practice. Its actually pretty fun, makes you use your brain and tests your quickness with the mouse and decision making. In the hacking menu, there are various computer systems linked to each other.

You start off at your "base" and the enemy computer starts off at his red base. As you click on and access systems that are connected to your base you activate them, allowing you to access more areas, fortify systems you currently have, and use items in your inventory to help with your hacking. It sounds a bit complicated but after a few runs you'll quickly get the hang of it.

Practice makes perfect. The following are the types of systems on the grid. The goal? To connect your starting base to the Finish nodes. You do this by simply clicking on and activating any nodes that are connected to nodes you currently have activated. The goal of the enemy? When it detects you, it will start to do the same thing and then its whether you accomplish your goal before the enemy does it. For each node there are 4 choices you can make.

The main choice on top is capture. Each node has a chance to alert the enemy if you capture it, the higher the level of the node, the greater the chance. A NUKE item allows you to capture that node without any chance to alert. Once you have captured a node, you can use the right option which is STOP. This freezes the enemy for 5 seconds letting you continue to progress in the mini-game, and uses a STOP item from your inven- tory.

Generally it activates the node for a 2nd time, and makes it harder to capture. I think it adds 1 second in protection. You don't need to fortify unless the enemy activates, or you think will activate. So there you go, the basics. You start the hack, you click on nodes to activate as fast as you can, try and reach and activate the FINISH nodes before the enemy can stop you. Now, some hints and tips. You don't know what you'll run into while hacking.

Some low level devices have hard hacks, some high level devices have easy. If something goes wrong, just re-load and try again. Even if it means redoing the hack a dozen times I would do it until I received all that I could. It takes a few seconds depending on the level of the node to activate. While your waiting you can activate other nodes, fortify other nodes, etc.

There are some hacking devices that you will want to use helping items, and you don't want to waste them on an easy device that you really didn't need to use them on. Sometimes a quick re-load and try again is all you need. Only experience will tell you because each device is different. On many you will see that the first node is the hardest. If you take that with- out being detected, the rest is easy.

So on those hacks simply quick save, and re-load if you are detected. But if you aren't detected on that first one your good. So simply keep re-loading the game until you take the first hard node safely and ta-da! Really it just takes practice, practice, practice.

In closing remember, each hack you want to get every DATASTORE, each hack is different so quick save before each one, and don't be afraid to re-load your quick-save to try again if something goes bad, why use a helping item when a quick-reload works just as well in most cases.

As a final note. I think also that if you are lucky enough not to be detected and you capture the enemy base, you instantly complete the map and get all the rewards also. You won't be able to do this much, but just some- thing to keep in mind.

They can make you better hackers, better in combat, faster, stronger, or give you other special abilities. I will list next what order you need to upgrade in order to get the most experience and make the most of the game. It gives much more experience taking down foes, plus you get bonus experience for completing levels and areas without being detected, and without killing any- one.

You need to focus your skills and practice into becoming the best hacker you can. You will tailor your game- play, augments, and purpose around these 2 main things.

There are numerous weapons in the game you can use, but really you will only need a couple. Since using weapons nets you less experience than hand-to-hand fighting, you won't be using them much.

I will note special areas that you need certain weapons, and which ones you want to keep and take with you into the game. For the most part you will only need 3 main weapons. A silent sniper rifle, a tranq rifle, and a combat rifle. The tranq gun is your main weapon in the game, used when normal stealthy hand-to-hand takedowns cannot be done. It allows you to subdue enemies non-lethal in order to get more experience.

The combat rifle is your combat weapon of choice in the few instances that you are forced to fight. When fully upgraded it is silent, deadly, powerful, and with a laser sight so you can shoot things without needing to take the time to aim.

Plus there is plenty of ammo throughout the entire game for it. The Sniper rifle is only for a couple instances of combat that you need it. You won't use it most of the game simply to get maximum experience with non-lethal kills.

Every other weapon in the game you want to just sell all the weapons and ammo. You can only carry 1 of each type of weapon at a time. If you pick up another weapon of a type you are carrying you will ONLY get the ammo from that weapon added to your inventory, NOT a second weapon. For instance, you are carrying around your favorite upgraded Combat rifle. If you pick up another combat rifle off a foe, you would not get another rifle in your inventory, you would only get the ammo.

Knowing this, you can use this to your advantage to sell weapons to merchants. If you kill 3 enemies with shotguns, you pick up 1, take it and sell to a merchant, go back and pick up the 2nd shotgun, sell, pick up the 3rd shotgun, sell.

Thus instead of picking up all 3 at a time and only getting 1 shotgun and a few shells, you will be able to sell all 3. This is a good way to get credits but is very slow. Just depends on if you want more credits. You don't really need a lot of credits during the game, but it never hurts to have enough. You want to keep a little bit of ammo for your Sniper and Tranq rifles. Since you won't be using them much maybe 10 rounds of sniper ammo and 20 rounds of Tranq. Sell off any excess.

During the game you can drop it at certain spots and pick it up later. You will also be doing this often with your weapons. I will tell you how during the walkthrough. This augment has some practical uses that you might not think of. Not only can you move big objects like vending machines, dumpsters, etc in order to jump or reach high places, you can actually pick up enemy gun turrets and point them in other directions. This is great for eliminating gun turrets for your safety. You can approach a gun turret from the back, pick it up, and face it against a wall so it will have no chance of detecting or shooting you.

You will want to do hard saves in each area, but for maximum efficiency you'll want to get used to quicksaving before each hack attempt, before each enemy takedown, boss battles, and other places. All it takes is one small thing to turn a routine hack or fight very bad and you want to be able to re-do it without a problem, so get into the habit of quicksaving a lot, and hard saving every so often also.

There ARE bugs in the game that you don't want to experience without a back-up save. Now talk to her and you'll have a very very long walk through the building you can't skip this part. Suddenly an alert goes out, some- thing is wrong in the labs.

There isn't anything in the office so activate the elevator with code "O", enter and head down.

In the labs run through the corridors, ducking under the half-closed door and arrive at a glass partition. You'll see a soldier gunning down a few lab techs. Crouch to fit in. You'll exit into another office. Time to start building our awesome character! To get the max EXP we need to shoot them in the head.

Make sure to quicksave and simply reload if you mess up. Crouch and open the door. Right mouse button and hide behind the cart in front of you. Peek out and head shoot the one on the right then take out the 2nd soldier when you can. If hes shooting stay hidden until he has to reload then approach and head shoot him.

After pick up their weapons you can't loot bodies yet and head up the stairs through the door down the next hallway. Jump the boxes and come to another door. There are 3 enemies in the next room. While crouched open the door from the side so you aren't revealed when you open it. Now move around into the doorway so you can see the 2 enemies talking. Quickly headshoot both of them then move back and stealth against the wall so the 3rd enemy can't shoot you.

Watch and he should move towards you. Just stay outside and wait for him to come out and head shoot him. If he doesn't come out you'll have to just go in. Pick up their guns, hit "R" to reload if necessary and continue through the doors on the other side of the lab. In the next hallway area round the corner to see a stealthy enemy girl, duck under the half-closed door and wait for the doors to open into the next area.

There are 4 enemies in the next office area. Take your time head shooting them. Stay behind cover and heal if hurt, there isn't any rush. Once all 4 are dead from headshots collect their weapons and move through the hole in the wall on the far side.

Should be 9 dead enemies, 9 headshots for total EXP. You don't have to exactly get , just get close we aren't going to nickpick. This first visit is timed, if you take too long to leave you will jeopardize the next mission, so follow my instructions quick and efficient to get you out as fast as possible.

Go straight through the lobby and up the stairs. Take a right and enter the Tech lab. Confront him while you talk to get some more info. Instead of heading right outside to the helipad, head left and down the stairs. Continue left and you'll see a VENT on the left near a vending machine. Head back out the vent, go down the hallway past the stairs and exit the door to the helipad.

He will give you a weapon based on how you want to handle the Plant. This will be a weapon you'll keep with you the whole game mostly. After the cutscene you will arrive at the Sarif Plant.

You should be doing this at the start of each new area anyway for safety purposes in case you encounter a game bug or crash, etc. This first Plant area is your first taste of regular game combat, hacking, etc. You cannot come back to this area after you finish and leave, so do everything you can do while you are here, loot what you can, and take it with you to sell later. Remember you can only carry 1 of each weapon type, duplicate weapons just give you ammo.

Nothing is here so enter the door by the police. You are limited in inventory so any health boost items like drinks, drugs, etc use them you can go max temp health of Around the corner talk to the lead Police Officer and you can get a lot of mission info from him.

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There isn't anything up here so climb down the 2 ladders until you are ground level. Then crouch. Go around the corner and when the Purist is done talking take him down tap Q.

This is the basic non-lethal takedown, netting you 50 EXP per foe. This will be your normal method of taking out enemies most of the game so get used to it. WHEN you loot also depends on the circumstances. You might loot after all foes are down for more safety. From now on, I will not tell you to quicksave, you should be doing this before every encounter, every hack just in case. I will only tell you from now on before special situations when to save.

Wait until guard 2 walks in front of 1 and away, and guard 3 is either walking away or is up the stairs. Take out 1 and drag his body behind the boxes you are hiding behind. Move behind the boxes to the left and take out 2 when 3 is walking away. Drag his body behind the crates. Move to the next center group of boxes and take out 3 when he walks away.

Easy right? It gets harder. Right outside its door is a forklift with a crate. Take the crate to help you jump up on the nearby 2 crates. This will let you go up some ramps up to a ladder to the rooftop.

Head up to the electrified floor. Move the crate on the right, crawl through the passage and turn off the electricity. This rifle will also be one of your 3 main weapons in the game along with your Tranq Rifle. Head through the nearby vent.You'll start a Speech battle with him.

In a petition to Catherine II, the Hlukhiv council reasserted that the Ukrainian Het manate was a land separate from Russia, having its own borders, its own head-of-state the hetman, its own government, and its own economic policy. On the one hand, Human Revolution needs to compete with state-of-the-art console shooters - the most hotly contested sector of the core video games market - while at the same time accommodating a fully featured RPG component.

You should be similar to this, give or take. His only concession to autocracy was that legislation enacted at the radas orsejms of the nobility be forwarded to the Russian tsar for final approval. Head upstairs to the 3rd floor and start on those offices. The game follows Adam Jensen, the security chief for bio-tech company Sarif Industries. Loot the main room. In general, each book contained entries with the phono logical characteristics of its own and subsequent books but not of preced ing books, which would already have included those words.